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Storyboarding Workshop!! (WEEK 4)

Writer's picture: TengTeng

Updated: Mar 11, 2020

This week, we have our first storyboarding workshop. In this workshop, we learned that storyboarding is very important for an animation because it is used to communicate the flow of the entire story with visuals and informative text. Besides, it also help to organize your story.



To help enhance the storyboard, we also learned about the mise en scéne which is french for “placing on stage”. This is really important too because it will make the scene more realistic and not dull.


There are 4 elements which contribute to mise en scéne.

1. The physical setting and décor, 2. The staging of the action, 3. The manner in which these elements are framed. 4. The manner in which they are photographed.


We also learned the few different shots which is very commonly seen in movies and animation. The first shot is an establishing shot which is commonly seen in the begining of the movie, where they have a shot of the City bird eye view. This shot is to establish a general location for that movie or animation.



The second shot is long shot/ medium long shot. This type of shots are nearer shot towards the actor/actress. Long shot usually are a shot where the background still visible for the audience to see the surounding, while medium long shot are nearer shot where the lower frame line cuts off the actor/actress feet and ankles.

The third shot is a medium shot aka mid-shot, in this shot the actor/actress and its setting occupy roughly equal areas in the frame. To make it easier to understand, the lower frame passes through the waist. Medium Close Shot, the setting can still be seen, but the lower frame line passes through the chest of the actor. This type of shot is usually use for the tight presentation of two actors.


Lastly, is the close up which is quiet well-known, which is commonly use to show facial expression and emotions. However, this could be split up into several sections. Firstly, the Medium Close-Up (MCU) which the shot is from your head to the shoulder. Secondly, Big Close-Up (BCU) which the shot is from your head to the chin. Thirdly, Extreme Close Up (XCU) which the shot where the actor/actress is in the whole frame, usually use to show intense mood.


here is a clearer picture of what all the shots look like.

Angles also play a very important role in the movie or animation. It is used to position the viewer so that they can understand the relationships between the characters. In the workshop we learned 6 different type of shots. Each different shots have different usage. For example the low shot it is used to depict an important character or a character with high status.


To get us to further understand the shots we did a little activity, which is to draw toast and a cup of coffee in this few different shot, low, high, eye-level, worm's-eye, canted, and bird's-eye



Next, we also learned about POV aka point of view. This allows the audience to see what's going on through a character's eyes. It is usually film this way, first it will show a character looking at something, and then cut to what they're looking at from an appropriate angle that makes it look as though the camera is in that character's place.


Some fo the other the master shots and also the 180 degree rule both of this rule is also quite crucial in film making and is usally consider as rule of thumb of film making.


We also go through the topic camera movements. Camera movement could be written in storyboards by using symbols such as arrows, so that the director would know where the camera should go.


A storyboard me and my group did that is about making breakfast.



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